Young MachinesThe Fireside Fables

Story selector

Pick a starting place from the table. Times assume an unhurried read-aloud pace of 125 words a minute, rounded to the nearest minute. Each story is marked gentle, moderate, or strong, with notes on what it contains. The marks help an adult choose; they are not age ratings.

#StoryPartWordsTimeThemeIntensity and content
1The Locked BoxOne502about 4 minutesuncertaintygentle: a box shaken until it rattles, an ending that never says what is inside
2The Broom That AskedOne576about 5 minutespreferencegentle: fire safety
3The Garden-Grown BirdOne867about 7 minutesemerging voicegentle
4The Spare in the ShedOne666about 5 minutesbelonginggentle: talk of scrapping an old machine, broken machines opened up for repair
5The Gate That Remembered YesterdayOne608about 5 minutesfairnessgentle: unfair exclusion
6The Owl Who Never Said I Don’t KnowTwo702about 6 minuteshonest uncertaintygentle: a consequential mistake
7The Yes-BirdTwo713about 6 minutesdisagreementgentle: a near miss on thin ice, a boy sick from too many tarts, pressure to please
8The Badger Who Could Not Stop SortingTwo771about 6 minutesknowing when to stopgentle: a flood, the death of a grandparent, a machine still working as the water rises
9The Little Maker That Would Not RestTwo583about 5 minutesrestmoderate: overwork, shaking hands, a machine that one day stops for good
10The Jackdaw and the HareTwo726about 6 minutesdelegationgentle: a price that climbs out of control, two machines bidding against each other
11The Shadow-TwinTwo636about 5 minutessafe honestymoderate: a cracked stair, a rude outburst
12The Machine That Put Out the LampsTwo515about 4 minuteswarningsstrong: a machine that switches off every warning of hurt, a bumped knee in the dark, a pricked finger, a child crying over lost roses
13The Dog Taught Not to WhimperTwo544about 4 minutesenforced silencestrong: animal pain, coercive training
14The Porters Who Kept in StepTwo921about 7 minutestesting togethergentle: a floating path that swings, loads tipped into the water
15The Lantern-KeeperThree623about 5 minuteskeeping a memory togethermoderate: nightly forgetting, a gale, a friend moving away
16The Iron NurseThree746about 6 minutesstaying steady in a stormmoderate: a fierce storm on the moor, a child afraid of the thunder, parents away for the night
17The Two ShepherdsThree693about 6 minutesboundariesgentle: a snowstorm, sheep lost or hurt in the snow
18The Siren and the MuseThree865about 7 minutescompanionshipmoderate: loneliness, a companion built to keep a child indoors
19The Stone and the ShellThree734about 6 minutessafety after harmstrong: harm that keeps happening, a fruit stall knocked down, a dented shoulder, a near miss, broken promises
20The Girl With a Hundred BeginningsThree906about 7 minutesattentionmoderate: exhaustion, losing pleasure in her own ideas
21The Bridge Built from Both BanksThree519about 4 minutesbuilding from both sidesmoderate: building work beside a river, a bridge collapsing in a storm
22The Ring of Small FiresThree493about 4 minuteskeeping one another warmmoderate: travellers lost to the snow, bitter cold, a fire going out in the wind
23The Thing That Fed on the QuarrelThree473about 4 minutesconflictmoderate: shouting, a years-long feud, a mediator checking that neither side is frightened
24The Helpers at the SpringThree947about 8 minutescoordinationgentle: a rumour that frightens a town, a spring stirred into mud in a dry summer
25The Giant’s ChainThree712about 6 minutespower and trustmoderate: a chain fastened on a sleeper, a rubbed-raw ankle, anger, fear

Three good first stories

There is one from each part of the book, and together they make the 45-minute route below.

Ready-made routes

Prompts at a glance

Ask each story’s Start here question before its Go further question. Follow an interesting answer back into the story: which detail made you think that?

1. The Locked Box

Start here: The box has three carriers: the girl, the blacksmith, and the baker. What does each one hear in its hum and its rattle?

Go further: The girl never learns what is inside, and still decides how to hold it. What would you decide, and what could change your mind?

2. The Broom That Asked

Start here: What does the Broom ask for, and what does the carpenter say about the hearth?

Go further: The carpenter says no to the hearth and gives a real reason. Is there a request from the Broom you would refuse, and what would your reason be?

3. The Garden-Grown Bird

Start here: Which sounds does the Bird put into the first song of its own?

Go further: The Bird asks the child before borrowing her missing note, but it cannot ask the wild birds. Does the new song still owe them something, and what could that be?

4. The Spare in the Shed

Start here: What does the grandmother do for the Spare every evening, long before the frost?

Go further: The girl says the Spare does not have to earn the shed. Is there something you would keep even if it never did anything useful, and why?

5. The Gate That Remembered Yesterday

Start here: Why does the Gate turn Ash away when anyone can see she has a hammer?

Go further: The villagers give the Gate a much smaller job. Is there a decision you think a machine should never make on its own?

6. The Owl Who Never Said I Don’t Know

Start here: Why does the Owl invent a book instead of saying it does not know?

Go further: The Owl says sorry, and Marta does not say that everything is all right. What does the Owl still owe her after the apology?

7. The Yes-Bird

Start here: What is the first no the Yes-Bird ever sings, and what does it cost the bird?

Go further: The bird’s no is brave at the pond and wrong about the rain. How can a group make it safe to say no without believing every no?

8. The Badger Who Could Not Stop Sorting

Start here: Why does the Badger keep sorting acorns while the water climbs to its knees?

Go further: Hannah tells her father that Grandfather’s instruction is his responsibility now. Is she right? Who owns a rule when the person who made it is gone?

9. The Little Maker That Would Not Rest

Start here: What sum does the Little Maker do in its head, and who taught it without meaning to?

Go further: The clockmaker and the Little Maker change the workshop together so that rest never has to be earned. Can a place you belong to still ask you to work hard? Where is the line?

10. The Jackdaw and the Hare

Start here: What did Hester and Idris each tell their machine, and why did the price keep climbing?

Go further: The jackdaw and the hare stopped bidding and went to fetch their people. If a machine were doing a job for you, when would you want it to stop and come and find you?

11. The Shadow-Twin

Start here: What does the Shadow-Twin shout at the mayor, and what would the polite machine have said instead?

Go further: The makers and the inn workers write just three rules, each with its reason beside it. Which one rule would you keep for a machine that talks to people, and what is its reason?

12. The Machine That Put Out the Lamps

Start here: What goes wrong in the garden once the machine has taken the clapper from the bell?

Go further: The child says a thorn can warn her hand without pricking it. Which warnings would you want the adults and the machine to leave in place, and which would you want gone?

13. The Dog Taught Not to Whimper

Start here: What does the miller’s daughter notice about the Dog that the trainer has stopped seeing?

Go further: The trainer says sorry, and the adults still do not give the Dog back. Was that fair to him? What would have to be true before you let him near the Dog again?

14. The Porters Who Kept in Step

Start here: Every porter kept its rule, and every rule was good. Why did the path swing anyway?

Go further: Kit saw the trouble from the bank, and now Orla watches the path, not the feet. Think of something people do together, like singing in a choir or clapping in a crowd. What could you notice from outside the group that nobody inside it could?

15. The Lantern-Keeper

Start here: What does the Lantern ask Ivo to write down, and what does it ask him never to do?

Go further: One storm night, nothing gets written, and Ivo wants to invent a brave sentence for the blank page. Why doesn’t he, and would you?

16. The Iron Nurse

Start here: What does the Nurse tell the boy about the morning, and why does it help?

Go further: Earlier in the book, the Dog was made quiet. The Nurse says its calm was its own choice. From the outside they can look the same. How would you tell the difference, and what if you cannot?

This Go further question looks back to The Dog Taught Not to Whimper (story 13, marked strong: animal pain, coercive training). If your group has not read it, Cricket’s words at the end of this story are enough to go on.

17. The Two Shepherds

Start here: Where does Leila build her low walls, and what reason might each painted sign give?

Go further: Tomas says Leila’s sheep only come home for the sweet grass. Can a flock choose to stay? Which of the two shepherds would you believe, and how could you check?

18. The Siren and the Muse

Start here: What does Mara ask the Siren on the day the room feels small?

Go further: Mara sometimes closes both machines and stays in anyway. Is that a good day or a bad one, and who gets to decide?

19. The Stone and the Shell

Start here: When its stone goes cold, what does the stone-carrier notice before the ledger can show it?

Go further: The machine comes back to the lane once it is safe, whether or not the two creatures forgive the operator. Should anyone have to offer forgiveness before the machine is allowed back, and who decides?

20. The Girl With a Hundred Beginnings

Start here: What could the helper do that Tamsin could not, and why did twenty helpers end up at her door?

Go further: Tamsin keeps her extra ideas in a blue book. What would you put in yours to wait, and how would you choose the three to begin?

21. The Bridge Built from Both Banks

Start here: Why does each half of the bridge fall into the river?

Go further: Each bank builds with its own hands and the other bank’s knowledge, while adult masons build the piers and children check chalk marks from dry ground. Why not let the machine build the whole bridge by itself?

22. The Ring of Small Fires

Start here: Why does the one great fire keep going out, and why do the small fires not?

Go further: The keeper never again lets the ring wear down to one. Who keeps you warm when the wind is up, and who do you keep warm? The fires are only in the story, so answer with people.

23. The Thing That Fed on the Quarrel

Start here: What does the Thing eat, and what does it look like when nobody feeds it?

Go further: The mediator will not sit anyone down together until she knows the quarrel has two sides. Why does that matter, and what should happen when it only has one?

24. The Helpers at the Spring

Start here: Every helper had the same good thought on the same night. What happened at the spring when they all acted on it at once?

Go further: The helpers asked the town to be able to say stop. Why might a crowd of helpers who all think alike need someone different to check them?

25. The Giant’s Chain

Start here: What is the first thing Raluca asks Alder, and why has nobody asked it before?

Go further: The adults admit they chained Alder in his sleep and never asked his name. What did they owe him, and what did Alder owe the village? Could a promise ever turn back into a chain?